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{{version|Heart of Darkness}} '''Industrial technology''' is one of the five major categories of technology. Industrial technology involves new equipment, innovations or concepts which make your factories and production of goods faster, cheaper or otherwise more efficient. == Industrial subcategories == === Power === The Power subcategory improves RGO output. Inventions will also eventually unlock automobile and airplane factories. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Water-Wheel Power || 1836 || 3600 || ''Allows {{icon|fabric}} Fabric Factory''<br>''Activate: {{icon|fabric}} Fabric''<br>Mining output: {{green|+5%}}<br>Farming output: {{green|+15%}} || Fruit production output: {{green|+10%}}<br>Grain production output: {{green|+10%}} |- | Practical Steam Engine || 1836 || 7200 || Mining output: {{green|+5%}}<br>Farming output: {{green|+15%}} || Grain production output: {{green|+20%}} |- | High & Low Pressure Steam Engines || 1836 || 10800 || Mining output: {{green|+10%}}<br>Farming output: {{green|+15%}} || - |- | Steam Turbine || 1850 || 14400 || Mining output: {{green|+15%}}<br>Farming output: {{green|+15%}} || - |- | Combustion Engine || 1880 || 18000 || Mining output: {{green|+15%}}<br>Farming output: {{green|+15%}} || ''Allows {{icon|automobiles}} Automobile Factory''<br>''Activate: {{icon|automobiles}} Automobiles''<br>''Allows {{icon|airplane}} Airplane Factory''<br>''Activate: {{icon|airplane}} Airplanes''<br>Farming output: {{green|+50%}}<br>Machince Parts production output: {{green|+3%}} |- | Electrical Power Generation || 1900 || 21600 || Mining output: {{green|+5%}}<br>Farming output: {{green|+15%}}<br>Factory throughput tech: {{green|+10%}} || RGO output efficiency tech: {{green|+15%}}<br>Factory throughput tech: {{green|+9%}}<br>Mining Output: {{green|+50%}}<br>Electric Gear production output: {{green|+3%}}<br>Telephones production output: {{green|+3%}}<br>Radio production output: {{green|+3%}} |} === Mechanization === The Mechanization subcategory improves factory throughput. Inventions will also improve output of various goods. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Publishing Industry || 1836 || 3600 || ''Allows {{icon|regular clothes}} Regular Clothes Factory''<br>''Activate: {{icon|regular clothes}} Regular Clothes'' || - |- | Mechanical Production || 1836 || 7200 || Factory throughput tech: {{green|+5%}} || ''Allows {{icon|machine parts}} Machine Parts Factory''<br>''Activate: {{icon|machine parts}} Machine Parts''<br>Cotton production output: {{green|+40%}}<br>Wool production output: {{green|+80%}}<br>Silk production output: {{green|+40%}}<br>Fabric production output: {{green|+10%}}<br>Timber production output: {{green|+20%}}<br>Tropical Wood production output: {{green|+10%}}<br>Fruit production output: {{green|+40%}}<br>Grain production output: {{green|+40%}}<br>Tea production output: {{green|+40%}}<br>Cattle production output: {{green|+20%}}<br>Ammunition production output: {{green|+10%}}<br>Glass production output: {{green|+10%}} |- | Interchangeable Parts || 1836 || 10800 || Factory throughput tech: {{green|+5%}} || Machine Parts production output: {{green|+2%}}<br>Small Arms production output: {{green|+2%}}<br>Canned Food production output: {{green|+2%}}<br>Liquor production output: {{green|+2%}}<br>Furniture production output: {{green|+2%}}<br>Luxury Furniture production output: {{green|+2%}}<br> Mining Output: {{green|+50%}} |- | Semi-Automatization || 1850 || 14400 || Factory throughput tech: {{green|+10%}}<br>Factory Cost: {{green|-10%}} || Timber production output: {{green|+10%}}<br>Oil production output: {{green|+10%}}<br>Tea production output: {{green|+20%}}<br>Coffee production output: {{green|+20%}}<br>Opium production output: {{green|+20%}}<br>Factory Cost: {{red|+5%}} |- | Assembly Line || 1870 || 18000 || Factory throughput tech: {{green|+10%}}<br>Factory Cost: {{green|-10%}} || Airplanes production output: {{green|+3%}}<br>Automobiles production output: {{green|+3%}}<br>Ammunition production output: {{green|+3%}}<br>Small Arms production output: {{green|+3%}}<br>Artillery production output: {{green|+3%}}<br>Explosives production output: {{green|+3%}}<br>Cattle production output: {{green|+20%}}<br>Fish production output: {{green|+20%}}<br>Fruit production output: {{green|+20%}}<br>Wine production output: {{green|+2%}}<br>Liquor production output: {{green|+2%}} |- | Shift Work || 1900 || 21600 || Factory throughput tech: {{green|+10%}}<br>RGO output efficiency tech: {{green|+5%}} || - |} === Metallurgy === The Metallurgy subcategory improves the output and mine size of coal, iron, sulphur and precious metals. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Mechanized Mining || 1836 || 3600 || ''Allows {{icon|steel}} Steel Factory''<br>''Activate: {{icon|steel}} Steel''<br>Coal production output: {{green|+25%}}<br>Sulphur production output: {{green|+25%}}<br>Iron production output: {{green|+25%}} || ''Allows {{icon|ammunition}} Ammunition Factory''<br>''Activate: {{icon|ammunition}} Ammunition''<br>''Allows {{icon|small arms}} Small Arms Factory''<br>''Activate: {{icon|small arms}} Small Arms''<br>''Allows {{icon|explosives}} Explosives Factory''<br>''Activate: {{icon|explosives}} Explosives''<br>''Allows {{icon|artillery}} Artillery Factory''<br>''Activate: {{icon|artillery}} Artillery'' |- | Clean Coal || 1836 || 7200 || Coal production output: {{green|+20%}}<br>Sulphur production output: {{green|+10%}}<br>Iron production output: {{green|+10%}}<br>Coal mine size: {{green|+20%}}<br>Sulphur mine size: {{green|+20%}}<br>Iron mine size: {{green|+20%}} || Coal production output: {{green|+100%}} |- | Cheap Iron || 1836 || 10800 || Coal production output: {{green|+10%}}<br>Iron production output: {{green|+25%}}<br>Precious Metal production output: {{green|+10%}}<br>Iron mine size: {{green|+20%}}<br>Precious Metal mine size: {{green|+20%}} || Iron production output: {{green|+90%}}<br>Steel production output: {{green|+5%}} |- | Cheap Steel || 1850 || 14400 || Coal production output: {{green|+15%}}<br>Iron production output: {{green|+15%}}<br>Precious Metal production output: {{green|+10%}}<br>Precious Metal mine size: {{green|+20%}} || Steel production output: {{green|+4%}} |- | Advanced Metallurgy || 1870 || 18000 || Coal production output: {{green|+25%}}<br>Sulphur production output: {{green|+25%}}<br>Iron production output: {{green|+25%}}<br>Sulphur mine size: {{green|+20%}} || Steel production output: {{green|+4%}}<br>Precious Metal production output: {{green|+5%}} |- | Electric Furnace || 1900 || 21600 || Coal production output: {{green|+100%}}<br>Iron production output: {{green|+100%}}<br>Steel production output: {{green|+5%}} || Steel production output: {{green|+5%}} |} === Infrastructure === The Infrastructure subcategory simply increases the max level of your Railroads. There are no inherit inventions tied to infrastructure, but some of them do increase the chance of inventing other inventions. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Experimental Railroad || 1836 || 3600 || ''Allows [[Railroad]]'' || - |- | Early Railroad || 1840 || 7200 || [[Railroad]] max level: {{green|+1}} || - |- | Iron Railroad || 1850 || 10800 || [[Railroad]] max level: {{green|+1}} || - |- | Steel Railroad || 1870 || 14400 || [[Railroad]] max level: {{green|+1}} || - |- | Integral Rail System || 1898 || 18000 || [[Railroad]] max level: {{green|+1}} || - |- | Limited-Access Roads || 1919 || 21600 || [[Railroad]] max level: {{green|+1}} || - |} === Chemistry and Electricity === The Chemistry and Electricity subcategory improves [[Supply Limit]]s and adds Military Hospitals, which reduces pop damage from casualties. Inventions will also increase pop growth, decrease min. liferating and unlock several different factories. Furthermore Organic Chemistry is key to reducing the frequency of [[diseases]]. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Basic Chemistry || 1836 || 3600 || ''Allows {{icon|fertilizer}} Fertilizer Factory''<br>''Activate: {{icon|fertilizer}} Fertilizer'' || - |- | Medicine || 1836 || 7200 || Supply Limit: {{green|+25%}} || Army Attrition: {{green|-25%}}<br>Military Hospital: {{green|+4%}}<br>Pop Growth: {{green|+0.06%}}<br>Min. Liferating: {{green|-5%}}<br>Shared Prestige: {{green|+10}} |- | Inorganic Chemistry || 1850 || 10800 || Supply Limit: {{green|+25%}} || Farming output: {{green|+2%}}<br>Fertilizer production output: {{green|+5%}}<br>Explosives production output: {{green|+2%}}<br>Paper production output: {{green|+2%}}<br>Rubber production output: {{green|+100%}}<br>Wine production output: {{green|+2%}}<br>Mining Output: {{green|+50%}} |- | Organic Chemistry || 1870 || 14400 || Supply Limit: {{green|+25%}} || ''Allows {{icon|dye}} Dye Factory''<br>''Activate: {{icon|dye}} Dye''<br>''Allows {{icon|fuel}} Fuel Refinery''<br>''Activate: {{icon|fuel}} Fuel''<br>Farming output: {{green|+5%}}<br>Factory throughput tech: {{green|+5%}} |- | Electricity || 1880 || 18000 || Supply Limit: {{green|+50%}} || ''Allows {{icon|electric gear}} Electric Gear Factory''<br>''Activate: {{icon|electric gear}} Electric Gear''<br>''Allows {{icon|telephones}} Telephone Factory''<br>''Activate: {{icon|telephones}} Telephones''<br>Army Attrition: {{green|-2%}}<br>Pop Growth: {{green|+0.02%}}<br>Factory throughput tech: {{green|+5%}}<br>Electric Gear production output: {{green|+3%}}<br>Telephones production output: {{green|+6%}}<br>Radio production output: {{green|+3%}} |- | Synthetic Polymers || 1919 || 21600 || Supply Limit: {{green|+50%}} || Fabric production output: {{green|+5%}}<br>Glass production output: {{green|+5%}} |} [[Category:Technologies]]
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