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{{version|Heart of Darkness}} '''Migration''' is the phenomenon that [[POP]]s move from one province to another. It works similar to [[assimilation]] and [[promotion]]. It uses a two-roll system, where the first roll determine which POPs migrate using the migration tables in poptypes.txt, and the second roll determining the destination of the POPs migrating. There are three forms of Migration: * Internal migration. Internal migrants will move from one of your provinces to another province within your Empire. They will not go to colonies. * External Migration. External migrants will move from one of your provinces to a province in another Empire. They select which country they are going to go to through a directional roll, and then select which province in the other empire they are going to select in the same way as other migrants. * Colonial Migration. Colonial migrants will move from a province in your empire to a colony owned by your empire. They must go to a colony, and it must belong to you. ==Immigration== Immigration is one of the most powerful forces in [[Victoria 2]], particularly for countries in the [[Americas]] and [[Oceania]]. Immigrants factor the following information into their decision of where to emigrate, when moving to another country. These calculations are additive, so Pops are 900% more likely (10 times as likely) to choose off-culture democratic provinces in North/South America than they are to choose off-culture non-democratic provinces in Europe. It should be noted that the above is not all inclusive; there are many other factors that contribute to immigration. There are also several [[events]] and [[decisions]] that increase immigrant attraction. ===Internal Migration Factors=== {| class="wikitable" |- ! Modifier !! Value !! Factor !! Total |- | Base Migration Rate || || || 1.00% |- | rowspan="3" | Consciousness < || 8 || -0.10% || {{red|-0.10%}} |- | 7 || -0.10% || {{red|-0.20%}} |- | 6 || -0.10% || {{red|-0.30%}} |- | Colonial State || || || {{red|-2.00%}} |- | rowspan="3" | Luxury Needs < 10%<br>'''AND'''<br>Everyday Needs < 10%<br>'''AND'''<br>Life Needs < || 90% || +0.10% || {{green|+0.10%}} |- | 80% || +0.10% || {{green|+0.20%}} |- | 70% || +0.10% || {{green|+0.30%}} |- | State has Factories || || || {{red|-0.30%}} |- | rowspan="3" | Unemployment ≥ || 10% || +0.30% || {{green|+0.30%}} |- | 20% || +0.30% || {{green|+0.60%}} |- | 30% || +0.30% || {{green|+0.90%}} |- | rowspan="3" | Province Controlled by Owner<br>'''AND'''<br>Unemployment ≥ || 40% || +0.30% || {{green|+0.30%}} |- | 50% || +0.30% || {{green|+0.60%}} |- | 60% || +0.30% || {{green|+0.90%}} |- |} ===Colonial Migration Factors=== These are the modifiers which determine if POPs move from a state province in a nation, to one of the same nations colonies. Primary culture POPs are needed to turn colonies into states. {| class="wikitable" |- ! Modifier !! Value !! Factor !! Total |- | Base Colonial Migration Rate || || || 0.25% |- | Is '''NOT''' Primary Culture || || || {{red|-0.50%}} |- | rowspan="3" | Consciousness < || 8 || -0.10% || {{red|-0.10%}} |- | 7 || -0.10% || {{red|-0.20%}} |- | 6 || -0.10% || {{red|-0.30%}} |- | Colonial State || || || {{red|-2.00%}} |- | rowspan="3" | Luxury Needs < 10%<br>'''AND'''<br>Everyday Needs < 10%<br>'''AND'''<br>Life Needs < || 90% || +0.10% || {{green|+0.10%}} |- | 80% || +0.10% || {{green|+0.20%}} |- | 70% || +0.10% || {{green|+0.30%}} |- | State has Factories || || || {{red|-0.30%}} |- | rowspan="3" | Unemployment ≥ || 10% || +0.30% || {{green|+0.30%}} |- | 20% || +0.30% || {{green|+0.60%}} |- | 30% || +0.30% || {{green|+0.90%}} |} ===Emigration Factors=== These are the factors, that determine if POPs decide to emigrate to another country. If a POP decides to emigrate based on these factors, then it afterwards determines it's destination. {| class="wikitable" |- ! Modifier !! Value !! Factor !! Total |- | Base Emigration Rate || || || 0.50% |- | rowspan="5" | Militancy ≥ || 5 || +0.20% || {{green|+0.20%}} |- | 6 || +0.20% || {{green|+0.40%}} |- | 7 || +0.20% || {{green|+0.60%}} |- | 8 || +0.20% || {{green|+0.80%}} |- | 9 || +0.20% || {{green|+1.00%}} |- | rowspan="3" | Consciousness < || 8 || -0.10% || {{red|-0.10%}} |- | 7 || -0.10% || {{red|-0.20%}} |- | 6 || -0.10% || {{red|-0.30%}} |- | rowspan="3" | Luxury Needs < 10%<br>'''AND'''<br>Everyday Needs < 10%<br>'''AND'''<br>Life Needs < || 90% || +0.10% || {{green|+0.10%}} |- | 80% || +0.10% || {{green|+0.20%}} |- | 70% || +0.10% || {{green|+0.30%}} |- | State has Factories || || || {{red|-0.30%}} |- | rowspan="3" | Unemployment ≥ || 10% || +0.20% || {{green|+0.20%}} |- | 20% || +0.20% || {{green|+0.40%}} |- | 30% || +0.30% || {{green|+0.70%}} |- | Agrees With Ruling Party ≥ || 25% || || {{red|-0.25%}} |- | National Religious Policy is Moralism<br>'''AND'''<br>'''NOT''' National Religion || || || {{green|+0.10%}} |- | National Citizenship Policy is Residency<br>'''AND'''<br>'''NOT''' National Culture || || || {{green|+0.10%}} |- | Continent is North America '''OR''' South America<br>'''AND'''<br>Government is Democracy || || || {{red|-2.00%}} |- | State Is Colonial || || || {{red|-2.00%}} |} ===Country Migration Target=== Note that POPs can not migrate to countries on the same continent if they do not share a border. {| class="wikitable" |- ! Target Country Factors !! Modifier |- | Unemployment ≥ 10% || {{red|-90%}} |- | Has POP's Culture || {{green|+100%}} |- | Is a Great Power || {{green|+20%}} |- | Has Wealth Voting || {{green|+5%}} |- | Has Universal Weighted Voting || {{green|+25%}} |- | Has Universal Voting || {{green|+50%}} |- | Is in North America '''OR''' South America '''OR''' Oceania || {{green|+300%}} |} ===Province Migration Target=== These are the effects which determine which province POPs migrate to inside the same state. {| class="wikitable" |- ! Target Province Factors !! Modifier |- | Unemployment ≥ 10%<br>'''AND'''<br>State has no Factories || {{red|-90%}} |- | Total POPs ≥ 150,000 || {{green|+20%}} |- | Total POPs ≥ 250,000 || {{green|+20%}} |- | Total POPs ≥ 500,000 || {{green|+20%}} |- | Total POPs ≥ 750,000 || {{green|+20%}} |- | State has no Factories<br>'''AND'''<br>Economic Policy does not allow POPs to Build Factories<br>'''AND'''<br>Farmer '''OR''' Labourer Unemployment ≥ 10% || {{red|-100%}} |- | Has POP's Culture || {{green|+20%}} |- | State Has Factories || {{green|+100%}} |- | Has POP's Religion || {{green|+20%}} |- | Has a Core of POP's Culture || {{green|+50%}} |- | State is a Slave State || {{red|-25%}} |- | Is State Capital || {{green|+50%}} |- | Is Coastal || {{green|+5%}} |- | Terrain is Mountain || {{red|-40%}} |- | Terrain is Desert || {{red|-90%}} |- | Terrain is Marsh || {{red|-40%}} |- | Terrain is Arctic || {{red|-90%}} |- | Life Rating ≥ 40 || {{green|+100%}} |- | Life Rating ≥ 50 || {{green|+100%}} |} [[Category:Population]]
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