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{{version|Heart of Darkness}} '''Culture technology''' is one of the five major categories of technology. Like Commerce, Culture is not really technology in the normal sense, but rather it is the learning and adopting of new concepts in philosophy, aestestics and psychology. == Culture subcategories == === Aesthetics === The Aesthetics subcategory provides the player with more prestige. Remember that this is in the form of shared prestige so the later you delay these techs the less prestige you will get. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Classicism & Early Romanticism || 1836 || 3600 || Prestige gain: {{green|+5%}} || - |- | Romanticism || 1836 || 7200 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+15}} |- | Realism || 1836 || 10800 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+30}} |- | Impressionism || 1850 || 14400 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+45}} |- | Expressionism || 1870 || 18000 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+60}} |- | Mass Culture & The Avant-Garde || 1900 || 21600 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+175}} |} === Philosophy === The Philosophy subcategory provides the player with a big research points modifier. Inventions will also give shared prestige. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Late Enlightenment Philosophy || 1836 || 3600 || Research Points: {{green|+50%}} || - |- | Idealism || 1840 || 7200 || Research Points: {{green|+50%}} || Shared Prestige: {{green|+15}} |- | Empiricism || 1860 || 10800 || Research Points: {{green|+50%}} || Shared Prestige: {{green|+20}} |- | Analytic Philosophy || 1870 || 14400 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+60}} |- | Phenomenology & Hermeneutic || 1880 || 18000 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+40}} |- | Anti Rationalism || 1900 || 21600 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+100}} |} === Social Thought === The Social Thought subcategory provides the player with more education efficiency and colonial migration. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Malthusian Thought || 1836 || 3600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || - |- | Positivism || 1836 || 7200 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || - |- | Functionalism || 1836 || 10800 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || - |- | Biologism || 1850 || 14400 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Education Eff.: {{green|+50%}}<br>[[War exhaustion]]: {{green|-5%}} |- | Social Science || 1870 || 18000 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.03}}<br>Colonial Prestige: {{green|+10%}} |- | Social Alienation || 1900 || 21600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.05}}<br>War Exhaustion: {{green|-25%}}<br>Plurality: {{green|+10%}} |} === Political Thought === The Political Thought subcategory provides the player with an increased [[national focus]] cap. The inventions are mainly focused on making your population more politically aware, in the form of [[plurality]], reform desire, rebel organisation gain etc. Remember that you still need enough population to get more focus points, as these techs only increase the national focus cap. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | The Rights of Man || 1836 || 3600 || Max National Focus: {{green|+1}} || Plurality: {{green|+20%}}<br>Organisation Regain Rate: {{green|+5%}}<br>Suppression Efficiency: {{red|-5%}} |- | Ideological Thought || 1836 || 7200 || Max National Focus: {{green|+1}} || Plurality: {{green|+30%}}<br>Suppression Efficiency: {{red|-10%}}<br>Political Reform Desire: {{green|+10%}}<br>Consciousness in Non-Colonial: {{green|-0.02}}<br>Militancy in Non-Colonial: {{green|-0.01}} |- | State & Government || 1840 || 10800 || Max National Focus: {{green|+1}} || Plurality: {{green|+10%}}<br>Political Reform Desire: {{green|+5%}}<br>Social Reform Desire: {{green|+5%}}<br>Diplomatic Points {{green|+20%}}<br>Colonial Prestige: {{green|+10%}}<br>Min. Liferating: {{green|-10%}} |- | Nationalism & Imperialism || 1850 || 14400 || Max National Focus: {{green|+1}}<br>War justification efficiency: {{green|+0.1%}} || War Exhaustion: {{green|-15%}}<br>Morale: {{green|+10%}}<br>Colonial Migration: {{green|+5%}}<br>Separatism: {{red|+50%}}<br>Nationalist Rebel organisation gain: {{red|+33%}} |- | Revolution & Counterrevolution || 1870 || 18000 || Max National Focus: {{green|+1}}<br>Diplomatic Points: {{green|+25%}} || ''Allow Anarchic Bomb Throwers''<br>''Allow Terrorist Cells''<br>Communist Rebel organisation gain: {{red|+25%}}<br>Suppression Efficiency: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}}<br>Mobilization Impact: {{green|-20%}}<br>War Exhaustion: {{green|-15%}}<br>Military Hospitals: {{green|+1%}}<br>Reactionary Rebel organisation gain: {{red|+50%}}<br>Communist Rebel organisation gain: {{red|+75%}} |- | Mass Politics || 1900 || 21600 || Max National Focus: {{green|+1}} || Fascist Rebel organisation gain: {{red|+100%}}<br>Suppression Efficiency: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}} |} === Psychology === The Psychology subcategory provides the player with increased reinforcement speed and starting experience. The last technology also unlocks {{icon|radios}} Radios. {| class="wikitable" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Introspectionism || 1836 || 3600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Associationism || 1836 || 7200 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Phenomenalism || 1836 || 10800 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Experimental Psychology || 1850 || 14400 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Psychoanalysis || 1870 || 18000 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Behaviorism || 1900 || 21600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || ''Allows {{icon|radios}} Radio Factory''<br>''Activate: {{icon|radios}} Radio''<br>Education Eff.: {{green|+25%}}<br>Suppression Efficiency: {{red|-5%}}<br>Consciousness in Non-Colonial: {{red|+0.03}}<br>Suppression Efficiency: {{red|-10%}}<br>Shared Prestige: {{green|+20}} |} [[Category:Technologies]]
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