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{{version|Heart of Darkness}} {{icon|capitalists}}'''Capitalists''' are a [[POP]] type. They are members of the rich strata along with [[Aristocrats]]. Capitalists who have enough money will build factories and railroads and with certain types of economic policy (Lassez-Faire and Interventionism) this is the only way to construct factories. However, using the Planned Economy policy will prevent capitalists from building factories and railroads. Capitalists' source of income is from the profits of their factories and may re-invest these profits into other factories, railroads or the National Bank. The remainder of the income of their factories goes to [[Craftsmen]] and [[Clerks]] who work in the factories. Capitalists provide a bonus to factory input efficiency in the state they are located in. Capitalists are less likely to support conservative or socialist policies and parties and more likely to support liberal parties. This increases the likelihood of passing political reforms in the early game by encouraging capitalists as most countries' upper houses are comprised of the upper class. == Needs == {{box wrapper}} {| class="wikitable sortable" width="225px" style="margin-right:5px" |- !colspan="2"|Life Needs |- |{{iconify|Grain}} |width="30px"|2.5 |- |{{iconify|Fish}} |1 |- |{{iconify|Fruit}} |1 |- |{{iconify|Wool}} |1 |- |{{iconify|Cattle}} |0.75 |} {| class="wikitable sortable" width="225px" style="margin-right:5px" |- !colspan="2"|Everyday Needs |- |{{iconify|Coal}} |width="30px"|20 |- |{{iconify|Coffee}} |20 |- |{{iconify|Luxury Clothes}} |20 |- |{{iconify|Luxury Furniture}} |20 |- |{{iconify|Paper}} |20 |- |{{iconify|Tobacco}} |20 |- |{{iconify|Wine}} |20 |} {| class="wikitable sortable" width="225px" style="margin-right:5px" |- !colspan="2"|Luxury Needs |- |{{iconify|Fuel}} |width="30px"|30 |- |{{iconify|Automobiles}} |20 |- |{{iconify|Opium}} |20 |- |{{iconify|Radio}} |20 |- |{{iconify|Telephones}} |20 |- |{{iconify|Oil}} |10 |- |{{iconify|Rubber}} |10 |- |{{iconify|Aeroplanes}} |5 |- |{{iconify|Clipper Convoys}} |2 |- |{{iconify|Steamer Convoys}} |2 |- |{{iconify|Ammunition}} |1 |- |{{iconify|Small Arms}} |1 |} {{end box wrapper}} == Rebel Units == {| class="wikitable" width="200px" !Unit Type !width="30px"|Chance |- | {{iconify|Artillery}} || 10% |- | {{iconify|Guard}} || 30% |- | {{iconify|Infantry}} || 60% |} == Ideological Tendencies == {| class="wikitable" width="200px" |- !Ideology !width="30px"|{{Hover box|Base Chance Modifier|BCM}} |- |{{iconify|Anarcho Liberal}} |1 |- |{{iconify|Communist}} |0.8 |- |{{iconify|Conservative}} |1 |- |{{iconify|Fascist}} |1 |- |{{iconify|Liberal}} |1.2 |- |{{iconify|Reactionary}} |1 |- |{{iconify|Socialist}} |0.9 |} == Social Mobility == {| class="wikitable" width="750px" style="text-align:center" |- !Modifier !Value !Factor !Total |- |Province terrain is desert | | -1.00% |{{red|-1.00%}} |- |Province terrain is arctic | | -1.00% |{{red|-1.00%}} |- |State has no factories<br />'''AND'''<br />Province total POPs < 200,000 | | -1.00% |{{red|-1.00%}} |- |Is not accepted culture | | -1.00% |{{red|-1.00%}} |- |Literacy < |30% | -10.00% |{{red|-10.00%}} |- |Country has country flag ''Serfdom Not Abolished'' | | -2.00% |{{red|-2.00%}} |- |rowspan="4"|State capitalists per capita ≥ |0.1% | -1.00% |{{red|-1.00%}} |- |0.3% | -2.00% |{{red|-3.00%}} |- |0.5% | -2.00% |{{red|-5.00%}} |- |0.7% | -50.00% |{{red|-55.00%}} |- |State has no factories<br />'''AND'''<br />Capitalists can not build factories | | -40.00% |{{red|-40.00%}} |- |State has no factories<br />'''AND'''<br />Capitalists can build factories | | +5.00% |{{green|+5.00%}} |- |rowspan="5"|POP Luxury Needs ≥ |10% | +1.00% |{{green|+1.00%}} |- |20% | +1.00% |{{green|+2.00%}} |- |30% | +1.00% |{{green|+3.00%}} |- |40% | +1.00% |{{green|+4.00%}} |- |50% | +1.00% |{{green|+5.00%}} |- |Location is colonial<br>'''OR'''<br>Country is not civilized | | -50.00% |{{red|-50.00%}} |} NOTE: In the aristocrats case, the luxury needs factor (not requirement) are twice the values listed above. {{POPTypeNavbox}} [[Category:Population type]]
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